Monday, June 2, 2014
Saturday, May 31, 2014
Kinect depth projection to real world coordinates
FovH = 1.0144686707507438 (rad) // horizontal field of view FovV = 0.78980943449644714 (rad) // vertical field of view From there you can find the real world coordinates from the depth cloud like so: // X_proj = X pixel number, Y_proj = Y pixel number // Xres = X resolution (640 for Kinect and Xtion, optional 320 for Xtion // Yres = Y resolution (480 for Kinect and Xtion, optional 240 for Xtion X_rw = (X_proj/Xres-.5) * Z * XtoZ Y_rw = (0.5-Y_proj/Yres) * Z * YtoZ, Z_rw = Z where XtoZ = tan(FovH/2)*2, and YtoZ = tan(FovV/2)*2, and Z is the value given by the depth map at each pixel.
Wednesday, May 28, 2014
Monday, May 26, 2014
Wednesday, May 21, 2014
Thursday, May 15, 2014
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